![]() ![]() Added some sounds for characters too, when they walk (zoom in to hear it), when they take a hit from an enemy, idle whistle and more.Added more sounds to the game: Industry facilities, power generators, power nodes and thermal regulators, Hyperdrives.Note that the sound volume of elements is dynamic, it is based on the current zoom level. Modified the sound space to not be as quiet as before.Added tile decorations to the roofs of ships and stations.Created various tools for the hull painter to create your own color patterns on your ships.Created a hull paint generator, which creates color patterns on spaceships and station hulls.Roofs are now visible by default on ships, which have not yet been visited or explored by the player.Modified NPC ships, stations and derelict ships to have windows. ![]() Windows come in different variations, from 2 tile wide to 4 tile wide.You can now build windows! These can be placed both on the ship hull and on walls inside your ship.Salvage robots and a salvage robot station implemented.Logistics robots and a logistics robot station implemented.You can start building on these bigger canvases by clicking the build new ship and switching out the default canvas. 2x3 and 3x2 grid sized ship canvases added to the game.So go play already! =) We hope you enjoy this major update for Space Haven, and we are still looking to implement some patches for Alpha 12 based on your feedback. ![]() =) Alpha 12 - The Anniversary Update - Is Now Released! So do not worry, they are on their way into the game. ![]() There are still sounds missing from the game, we look to add more with time as we keep developing the game towards an indie gem. We want to aim to avoid overwhelming the sound space with too many sounds all at once. The sound volume of various elements is dynamic, it is based on the current zoom level. We have also added some sounds to characters, which you can hear when you are zoomed in close enough. We have added more sounds to most facilities of the game, such as consoles, industry facilities, power generators, power nodes and thermal regulators, and to many other facilities like the Kitchen and Arcade Machine. We've added more sounds and we also modified the overall sound space to not be as quiet as before. Last of the new Major features, but certainly not least! More sounds have been another much requested feature. The salvage robots also need to be researched and come with a home station, which they use to repair and recharge themselves at. Well, why stop at one robot! We are also introducing the Salvage Robot, a hovering type of robot capable of venturing out into derelict ships and stations, dismantling facilities and hauling crates with the help of its two robotic arms. The logistics robot uses the home station to repair and recharge itself at. Logistics bots have certainly been one of the most wished for feature, and we're happy to announce we are including them for Alpha 12! Logistics Robots need to be researched to be unlocked, and you'll get to build a logistics robot home station, which is capable of building such a robot. If one grabs everything there's bound to be a lot of crates, and while that should be the case (pun intended) it would be good to have some tools to try to ease it up a bit, too. Logistics overwhelmed! That has really been a theme with Space Haven. ![]()
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